If you need to crop and resize them, they should still look okay. They're 420圆60, which is more than twice the size of the portraits in BG. But clearly, there are higher-resolution versions of the raw images that the portraits were based on.īeamdog must have them, right? After all, they set up the press page.įrom the sources listed above, I now have high-res versions for 15 of these portraits, but not for the remaining 44 ones (IWD:EE has 59 portraits in total).Ĭan't you ask the Beamdog marketing & art department to release whatever they have for those remaining ones, to us fans? (Even if it's raw/unprocessed images.) I suppose that means you may technically be right that there are no higher-resolution versions of the fully polished/post-processed portraits exactly as they are in the game. In other cases, it looks like the in-game portraits had some levels/gamma correction applied compared to the high-res originals. the one from the game had a small amount of additional detail/shading added in. Granted, they are not exactly equivalent to the in-game portraits, for example look at the shoulder strap in: The GOG.com version of the original (non-EE) IWD has an "Artworks" bonus download which contains high-resolution versions of another 10 of them (although not quite as high-res as the ones from the press page). ![]() Beamdog's official press page for IWD:EE ( ) has high-resolution versions of 5 of them.I found higher-resolution versions of 15 of these portraits: The portraits you see in the game are the highest-resolution available.
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